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Copyright © 1997 CLAMP/Kodansha · DENTSU · YTV · TMS-K








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by Mark L. Johnson
MAGIC KNIGHT RAYEARTH is another one of those
anime titles that we have mentioned countless
times but never directly reviewed. Okay, maybe
not countless, but in at least 46 separate
articles. We have looked at the CLAMP's
original domestic manga release, and the Japanese
OVA series, but never directly at the popular
anime TV series.
Thanks to the increasing popularity of anime in
North America, we are finally seeing many modern
anime "classics" (and cult favorites) get a professional
release. It was only a matter of time until RAYEARTH
would arrive, and it appears that Media Blasters is
doing a commendable job in its release. This review
looks at the first two volumes (of 5), though volumes
1 through 4 are already available and the last volume,
Midnight, should appear at the end of February, 2000.
I certainly do not have room to go into the finer
details of MAGIC KNIGHT RAYEARTH, as even the Anime
Turnpike has a separate page dedicated to RAYEARTH
fan pages that number in the hundreds.
In a nutshell, RAYEARTH is the story of three Tokyo
middle school girls: Hikaru Shidou, Umi Ryuuzaki and
Fuu Hououji. Hikaru is a super energetic girl who looks
young for her age, Umi is a refined girl from a pampered
upbringing and Fuu comes from an enriched school with a
sharp mind. From completely different schools and
strangers at first, the threesome get transported from
a Tokyo Tower field trip to the magical world of Cephiro.
Soon after arriving, they are met by the sorcerer Clef
(a deceivingly young looking man with amazing powers)
and they are told they can only return home after they
have saved Cephiro. They were called to this world by
the princess Emeraude, who was imprisoned by the sorcerer
Zagato and his minions.
Thus their quest begins to become Magic Knights, which
includes getting magical weapons made by Escudo and
finding their matching Rune-Gods while discovering their
own inner magic through experience. On their way, they
will fight many a monster, defeat many a minion and have
many an adventure as they travel on their quest to become
powerful enough to challenge Zagato.
Based on this alone, and the fact that Fuu even comments
on this within the story, this follows a standard
cliché role-playing video game progression. However
the character, humor and experience that the girls develop
over the adventure takes this story and gives RAYEARTH a
deeper meaning.
Looking at the production values, RAYEARTH comes in as
a respectable TV series. There are reused scenes here
and there, and the occasional episode drops in quality
of animation, but overall the quality is decent. Often
the action switches into characteristic CLAMP super-deformed
versions, complete with Hikaru's cat ears. Then again, the
super cute Mokona always looks super deformed.
The English dubbed version is one of the better ones I
have viewed of late. The intro and ending songs are a
good English attempt to match the original versions and,
based on my memory of Working Design's version for the
Sega Saturn RAYEARTH game, I feel AnimeWorks's version
is a little better. The voice actress for Fuu comes
across a bit weak, but other than that I felt the voices
did a good job in matching the characters. I have to
admit I still strongly prefer the original Japanese
cast and songs, but for viewers who desire English
voices I give RAYEARTH a strong passing grade.
Media Blasters has done a good job with this title, as
the packaging, subtitling and translation is excellent
from what I have seen so far (even with the silly
religious Fuu-ster/Umi-ster instead of -chan comments
from some fans). I do have two minor issues though. The
running problem I still have with Media Blasters in
general is their truly awful opening logo screens, and
I pray that they will change them for their upcoming
DVD releases. And I must admit I was surprised they
took out the next episode previews, with the cult classic
"Who's it this week" spinning wheel featuring super SD
versions of the characters.
Speaking of DVDs, according to Anime on DVD it looks
Media Blasters will potentially release a 500 minute DVD
collection box set on May 23, 2000 (although, as with all
release dates, prepare for potential delays).
Personally, I enjoyed looking at RAYEARTH again since I
saw it back in 1995, and some of the humor had me laughing
all over again. It is good to see Media Blasters releasing
this so aggressively (4 episodes per tape), and I will
probably pick up the DVD release myself.
While MAGIC KNIGHT RAYEARTH is intended primarily for
children, this is a story that has proven to expand out
of that genre, much like SAILOR MOON or DRAGONBALL has.
The tale of three schoolgirls in uniforms out to save a
fantasy world may not be the most original of titles, but
the character and friendship between the primary heroines
is surprisingly well done. CLAMP's style and unique humor
comes out in full force, and fans of their work should
definitely take a look again at RAYEARTH.



Released by in North America AnimeWorks
Daybreak
VHS, 100 minutes
Subtitled, AWVS-9951, $24.95
Dubbed, AWVD-9950, $24.95
Sunrise
VHS, 100 minutes
Subtitled, AWVS-9953 $24.95
Dubbed, AWVD-9952, $24.95
MKRCombo Pack Daybreak/Sunrise
2 VHS Tapes, 200 minutes
Subtitled, A2PS-9921, $39.95
Dubbed, A2PD-9920, $39.95
Available now in the USA
Where to buy
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