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Copyright © 1999 ASCII Corp. / YUKE'S









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by Kenneth Lee
When BERSERK was first announced for the Dreamcast in Japan, my immediate
gut reaction was, "Great! Another cheesy anime game created to cash in on
the blind otaku fans." Not that the anime was poor, but rather that most of
the anime-licensed games that have ever been released have been horribly
bad - check the utter crap that was MACROSS VF-X (PSX), or the various
DRAGONBALL games for proof. But as early screenshots and movies were
released on the net, BERSERK started to look like a solid game. Perhaps
there was hope. When all is said and done, ASCII delivers an outstanding
anime 3D action game that does justice to its excellent roots.
BERSERK is much more than just good, it is downright compelling. It delivers
the best cinematics (via real-time cut-scenes) ever to grace a video game!
Some of the cut-scenes are even better than METAL GEAR SOLID! It's that
good. And since they use all the actual in-game character models, the entire
game has a much more cohesive feel to it, versus games that use CG movies at
various points, but then cut back to regular in-game graphics.
For those that don't know, the BERSERK show is based off of the original
manga by Kentarou Miura, which follows the story of Guts (this is
ASCII's official translation of his name), a roaming black knight who
carries a sword the size of a human beingthink Cloud from FINAL FANTASY
VII and you get the idea. The anime is extremely violent, and the game
remains true to its roots: As you control Guts and hack your way through
various battles, the hemoglobin flows non-stop! You have never seen this
much blood in a video game! Monsters can be cut in pieces, vertically or
horizontally, SAMURAI SHODOWN-style. But fear not, it is never gratuitous,
or overly grotesque. After all, any creature chopped by a 7 foot-long sword
would probably spew that much blood anyways.
Essentially BERSERK is a 3D
action game, similar to TOMB RAIDER in
perspective. The action part of the game is solidtight, responsive
controls, a nice number of moves, and a (mostly) intelligent camera. You
control Guts with the analog control pad.
You have two attack buttons (horizontal and vertical attacks), a jump button
and block. By holding the R trigger button, you gain access to various extra
items to use (think CASTLEVANIA), such as bombs, knives, healing potions,
and a Super Bomb. Guts can also put away his massive sword with the L
trigger button and then use punches instead. In this mode, he also gains
access to a Bow Gun hand weapon.
While not a fighting game, Guts has a nice
small arsenal of combos that are really simple to execute, mainly involving
tapping a few buttons in a certain order like "A, A, A, B." In addition,
they even added in some SHEN MUE-inspired real-time action events: For
example, you walk along a wooden bridge when a goblin at the end of it
starts to cut the rope. A button flashes on screen for an instant, and if
you hit that button within the time allowed, Guts will safely recover. If
not, Guts falls down to the cavern below, and you go down a completely
different path!
Yet interestingly enough, the main attraction of this game isn't
the 3D
action sequencesas cool as they arebut rather the story itself. You
see, being the smart people that they are, YUKE'S
(creators of HERMIE HOPPERHEAD (PSX)
and SOUKAIGI (PSX)) hired the original manga creator,
Miura Kentarou, to write an original story for this game! In addition, he
served as Executive Supervisor on this project as well. Good things can only
happen when that occurs, and BERSERK shows the effort in spades.
As aforementioned, the in-game cut-scenes are some of the most stunning,
beautiful real-time cinematics ever to grace a video game system! When I say
"beautiful," I don't just mean high-res graphics and massive polygon count
characters. I mean the amazing camera work, and perspectives. All the
cut-scenes play out as good as if you were watching an anime show or movie!
Words truly cannot do this game justice in this respect. Overall, you spend
more time watching the gorgeously choreographed cut-scenes than you do
playing the game, which sounds bad, but in actuality is rather refreshing.
BERSERK does have its share of problems, unfortunately. During the action
sequences, the camera does get stuck in corners at times, although this is
rare. Also, although realistic, Guts manages to get caught in many tight
corridors while fighting hoards of baddiessince his sword is so huge, you
can't swing it in those tight areas, as it gets caught in the wall when you
try to swing. The only problem is your fist attacks are just too weak. You
end up getting reamed, and are forced to either draw out the enemies slowly
(away from the tight spaces), or just diving into them and taking the
massive damage.
You also have the perennial 'slightly off angle so you can't
hit them' problem that plagues most 3D action games: There are many times
when you try and point Guts at the exact, correct angle to face an oncoming
enemy, but when you start swinging, the enemy turns out to be 20-30
degrees to your left, and you miss them! This is one thing that I hope most
companies can correct in the future by using the ingenious creation of
Miyamoto Shigeru: ZELDA 64's 'Z-lock' move, which basically allows you to
lock onto whatever object you want and remain 'locked' onto it. As a result,
if you move in any direction, you will always be facing that creature/object
you just locked onto, thus eliminating this annoying problem of being
just slightly off-kilter when you attack an enemy. It makes sense in these
3D environments, since it takes much more work to interact with things in 3D
(judging how far you are in distance, the right angle to face, etc.).
And lastly, the balance on some of the NPC's are just horrible at times - there
is a certain enemy you face (just a generic NPC) that swings a giant halberd
around. The range is horrendous, and if you get caught in it, you get sucked
in and get hit repeatedly as he swings the halberd around. Well, at a few
key points in the game, you sometimes face two or three of these
baddiesimagine what happens if one sucks you in and a second one starts in and
swings! You essentially die and have to restart that section.
Overall, BERSERK for the Dreamcast is an outstanding, compelling "story
game." It's like watching a three hour anime movie based on BERSERK the
anime/manga series. They even hired the original seiyuu cast, with great
actors like Miyamura Yuko (Asuka from EVANGELION). It is an original
story and scenario written by the original creator, and with the
Dreamcast's awesome power, the real-time cut-scenes are sharp and
crisp, with wonderful 3D models that accurately reflect the characters.
Add in a solid 3D action game, and you've got a winner. Despite its
slight flaws, BERSERK is fun to play. Giant boss encounters await you
at the end of many stages, and while the final boss was a cake walk,
the overall presentation made up for it. Lastly, you get a prize box
that contains various omake extras that you can unlock, like a detailed
back history for all the main characters in the BERSERK universe,
or an art gallery. You can also save all the movies and access them at any
time after you've beat the game once. This is a wonderful anime-inspired
game that is one of the Dreamcast's best.

Rating: 9.0 / 10.0


Dreamcast (1 CD)
Dramatic 3D Action
1 Player
T-2101M
¥5800
Available now in Japan
Where to buy
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