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The 1970's was the era of the "super robot" genre pioneered by Nagai Go's
MAZINGER Z. A young boy would pilot a flashy-looking
robot, often designed by his father or uncle, and fight a legion of bad guys
on his own. This trend dominated the 70's, producing shows such as
GRANDIZER, COMBATTLER V, and
GOLION (better known as VOLTRON
in the U.S.). Then in 1979, a show came along and
forever changed the face of giant robot animation.
Its name is MOBILE SUIT GUNDAM.
Tomino Yoshiyuki, the creator of GUNDAM, is no
stranger to the giant robot genre, having made his share of contributions
such as IDEON and ZAMBOT 3.
And GUNDAM does exhibit some traits of the genre that
it derived from, such as the brightly-colored, powerful robot designed by
the protagonist's father. But at the same time, it also introduced concepts
that wereat the timegroundbreaking, such as the treatment of the
mobile suit as military hardware, and a detailed set of
theoretical physics
to make it seem plausible.
In doing so, GUNDAM became the primary influence
that steered the genre towards increased realism. Shows such as
MACROSS
(better known to some in the U.S. as
ROBOTECH) is a result of the trend towards realism
started by GUNDAM. And there have been other examples
as well; many shows have borrowed something from, or been directly influenced
by, GUNDAM. Twenty years after its release,
MOBILE SUIT GUNDAM has become one of the longest-enduring
franchises in the anime world, with numerous TV and
OVA sequels and several theatrical features.

Next: Gundam, The Next Generation |
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