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Copyright © 2000 Tecmo Inc.











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by Kenneth Lee
With the launch of the Sony Playstation 2 during March
in Japan, and its claim of ushering in a "new era of
games," Sega would seem to be in big trouble. Yet
unexpectedly, the biggest game in March wasn't anything
from the new powerhouse system, but rather from Tecmo
and the Sega Dreamcast in the form of DEAD OR ALIVE 2.
While the PS2 launch titles are graphically pretty,
they don't hold a candle to the refreshing game play
and improvements found in DEAD OR ALIVE 2.
Tecmo Japan and their internal development team, Team
Ninja, have outdone themselves, creating an extremely
addictive, beautiful, and compelling 3D fighter, eclipsing
Namco's SOUL
CALIBUR in terms of game play and fun factor.
What makes DEAD OR ALIVE 2 so fun is just about every
aspect of the game: from the stunning visuals, to the
real-time cinemas before each match in Story Mode, to
the downright rock-solid game play. Tecmo's newest
offering is the new king of 3D fighting games.
Graphically, it is up there with SOUL CALIBUR. While
Namco's weapons fighter has the slight edge with gorgeous
lighting effects, weapon arcs, and solid, meshed
characters; DEAD OR ALIVE 2 has a very distinct,
consistent stylized look to it that makes it stand
out in its own right. Perhaps the greatest highlight
would have to be the character models, especially during
the cut scenes. Before each match the camera pans in on
each fighter and a real-time cut scene occurs. The
characters' faces are so detailed and well built that
you can actually see subtle facial expressions! The
mouths are perfectly lip-synched to the characters as
well, offering a glimpse of the future of fighting
games. This may seem like a "minor graphical improvement,"
but what it achieves is nothing minor at alltotal
immersion into the game. Playing Story Mode and seeing
these real-time cut scenes happen draws you closer to
the characters that you are playing. Since it is real-time
generated, whatever color and costume you pick is actually
reflected in the cut scenes as well. Even in Versus
fighting, the camera zooms in on the characters before
and after the match, once again adding a great immersion
factor.
On a side note, Team Ninja kept all the fan service intact,
with their "cutting edge" breast physics and plenty of
panty shots. For those that find it offensive, or would
like some more parental control, you can turn down the
jiggling of the breasts with the Age option in the Options
screen. It is unfortunate that many people only see this
one aspect and immediately dismiss the rest of the game
as nothing more than a game for juvenile boys. Nothing
can be further from the truth.
The other huge improvement is in the level design: All
the fighting stages have some degree of interactivity,
with the highlight being multi-leveled stages. Sure we've
seen some of this occurs in games like EHRGEIZ and POWER
STONE, but the sheer scope of the stages in DEAD
OR ALIVE 2 has never been done before. Imagine fighting
your opponent near the edge of a giant waterfall and
kicking him off the edge, sending him plummeting
down to the river below, and then jump after him to
continue the match on the stage there! How about fighting
in the bell tower of an ancient church with stained glass
windows, and delivering a massive roundhouse kick that
sends your opponent crashing through the window onto the
floor below! These are examples of the refreshing game
play and innovation found in DEAD OR ALIVE 2.
One area that deserves special mention is Tecmo U.S.'s
localization effort. They kept all the original Japanese
voices for the US release, and used classy English subtitles
to translate the story and all the intro/win taunts spoken
by the fighters. Thus, the US version of DEAD OR ALIVE 2
has all the great original voice actors, with highlights
like Tange
Sakura (Sakura in CARD CAPTOR SAKURA), and
Touma
Yumi (Deedlit in RECORD OF LODOSS WAR). The music is
a solid blend of rocking guitars and electronica, with a
great opening theme.
Lastly, the controls for DEAD OR ALIVE 2 help put it at
the top of the fighting genre. While similar to the
original DEAD OR ALIVE, which featured Punch, Kick,
and Counter; the old Counter button has been replaced
with a "Free" button, which basically allows you to
move in total 3D while holding the button down. In
addition, counters (where you deflect an opponent's
attack and counter-attack with your own) have been
made more difficult. It now requires holding a direction
and the Free button to instigate the move. It is for
the better as counters are now more skill-based and
less sloppy. Game play and moves in DEAD OR ALIVE 2
are very similar to the VIRTUA FIGHTER family, but
the addition of the counter move for every character
gives DEAD OR ALIVE 2 a very distinctive feel. Basically,
it turns the traditionally "attack-attack-attack,
block-block-block" routine into a much more free
flowing, Hong Kong kung fu movie style battle. It is
something both visually appealing to spectators, and
very rewarding and refreshing to the players.
Tecmo's DEAD OR ALIVE 2 has superb production values,
deep and rewarding game play, and stunning visuals. It
is arguably one of the best 3D fighters released to date.
Despite the launch of the Playstation 2 in Japan, with
games like DEAD OR ALIVE 2 for the Dreamcast, Sega has
nothing to fear. Unfortunately, this game hasn't been released in
Japan for some reason, and one can only imagine the great loss Sega Japan must have suffered
because of it. Luckily it is available in the U.S., and for
U.S. gamers this is one more shining jewel in Sega's crown
of games. 
Rating: 9.6 / 10


Sega Dreamcast
3D Fighting
1 to 4 Players
T-3601N
$49.95
Available now in the U.S.A.
Where to buy
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